Molly Bloom has a brand new game out and is itching to test it on some new players. Lucky for her, producers Sanden Totten and Marc Sanchez love playing games just as much as they love telling stories. Grab your Smarty Pass and listen to Molly’s new game Funky Fairytales!

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SYNTHESIZED VOICE: Now entering Brains On headquarters.

SANDEN: Hey, there smarty pals. I was just on my way to Molly's game night extravaganza. She loves hosting game shows. So every couple of weeks, we all get together at Brains On headquarters. Molly chooses one of her shiniest outfits, and we get our game on. It's never the same game twice, but it's always a blast. Oh, here we are.

MOLLY: Sanden, you're here.

MARC: Hey, Sanden.

SANDEN: Oh, hey, Marc. Are you playing tonight's game show, too? Yeah, and so are you.

MARC: Oh, bring it on, buddies. All right, what are we playing, Mollyrino?

MOLLY: Get ready for one of the most cleverly kooky creations to ever come out of this extremely smart and exceptionally cute brain of mine. It's time for funky fairy tales. Here's how it works. Sanden, Marc, you're each going to have 1 minute to describe the plot of a classic fairy tale, you know, Cinderella, Three Little Pigs, Pinocchio.

SANDEN: OK, I'm with you so far.

MARC: Easy peasy, cold, and freezy.

MOLLY: Well, hold your enchanted horses there, bud, because there's a twist. I have changed one letter in one word of the title of these fairy tales, so you got to come up with a brand new story that goes with the new title.

For example, let's say we started with The Princess and the Pea. That's the one where a royal gal visits a spooky castle overnight but can't sleep a wink because there's a single dried pea under her stack of mattresses.

SANDEN: OK, I know that one.

MARC: Yeah, following that.

MOLLY: And then we change one letter in the title to funkify that fairy tale. Now, it's The Princess and the Tea. So maybe you tell us a story about an enterprising princess who strikes out on her own to open a tea shop. Will she get that sweet exclusive deal on chamomile, or will the wicked coffee queen foil her plans?

SANDEN: That is both funky and fresh.

MARC: I love it.

MOLLY: Sanden, you're up first. Your fairy tale is Beauty and the Beast. A young prince is put under a spell that can only be broken with true love. A lovely woman gets lost in the woods, finds the Prince's castle. And despite his frightening appearance, they fall in love. But the funky version is Beauty and the Yeast. You've got 1 minute on the clock, Sanden. And your time starts now.

SANDEN: Once upon a time, in a magical land full of bread, there was a young lady who was about to bake the most glorious loaf ever-- a lover's loaf, she called it. And so, first, she got her flour and her water, and she mashed all together, but she needed one thing. And it was the yeast.

So she went out in search of the yeast to the Ye Olde Inn Farmer's Market. And there were witches and goblins and ghouls and also a yeast sales person. So she got the yeast, and she took it out of her way and dropped it and spilled it and said, oh, no, I must go back, but the yeast person said there's only one yeast left, and it is a special magical yeast.

And she said, oh, well, whatever you got, because I got to make my bread. You know what I'm saying? And he said, I know what you're saying. And she's like, I know what you're saying. I know what I'm saying. And so, she bought the magical yeast. She rushed home and got it into her flour-water mixture just at the nick of time.

And the yeast started to bubble and grow bigger and bigger until it turned into the shape of a man. And she thought maybe this enchanted yeast made my bread into a living creature, a man. And if I kiss it, it'll be a Prince. Instead, she put it in the oven and ate that yeast. The end. And she lived happily ever after.

MARC: Sanden, I love how your retelling of a fairy tale includes your accent. You have a fairy tale accent. Yeah.

MOLLY: You got it. It's a magical voice.

SANDEN: Sanden the storyteller. Gather round ye.

MARC: I picture you in velvet bloomers and a hat with a big feather on it.

MOLLY: Oh, yeah, that is what he wears every Wednesday, though, to be fair.

SANDEN: A big feather and a lute. I don't know what it is, but I shall play it. Punkity, plunk, plunk, plunk. All right, your turn, Marc, I think?

MARC: OK.

MOLLY: Yes, it is. Marc, your story is Puss in Boots. A talking swashbuckling booty-wearing kitty cat. But the funky version is Puss in Boats.

MARC: OK.

MOLLY: So we got 1 minute on the clock, and our time starts now.

MARC: A long time ago, in a world where it's mostly water, kind of like today, but even more water than today, there was a cat who needed to get to another island. It was imperative because if he didn't get to this island in time, then the maiden on his island would be married off to an evil Prince, right?

Yeah. Yeah. Yeah. So this cat, we'll call him Perry, had to build a boat to get to the other island to get them as magical key over there. That's why he's got to go over to this island.

SANDEN: Oh, the key.

MARC: The key. The key to the story is the key. So he builds a boat out of banana leaves because on his island, there's bananas, and there's banana leaves. So he builds and builds a boat, and then he launches his boat. And he gets in, and then realizes that there's--

MOLLY: And time.

MARC: That he got the key and saved the Princess.

SANDEN: Oh, nice. Yes, that's what he realized.

MOLLY: Happy ending.

MARC: Yeah. Well, you know, I'm no Grimm.

MOLLY: You're a--

MARC: A Grimm.

MOLLY: A Grimm.

MARC: This is Grimm's fairy tale.

SANDEN: Brothers Grimm.

MARC: Yeah.

MOLLY: All right, that was some funktastic tale-telling, both of you. And the winner is-- drum roll, please-- me. Because I got to listen to your amazing storytelling. I can't possibly pick a favorite.

SANDEN: Yay.

MARC: That's so sweet.

MOLLY: I know. Thank you so much. You both win the prize-- knitted glitter legwarmers made by me and a custom flower arrangement with only flowers that start with the letter G for games.

SANDEN: I love flowers. Hello, geranium. Hello, gardenia. Hello, gerber daisy.

MOLLY: Well, that's it for funky fairy tales. Thanks for coming to Game Show Night, everybody. Bye Bye. That's it for this Smarty Pass episode. It was made by Aron Woldeslassie and Anna Goldfield. Our executive producer is Beth Perlman, and the executives in charge of APM Studios are Chandra Kavati, Joanne Griffith, and Alex Schaffert. Brains On is a non-profit Public Radio program. Thanks, Smarty Pass friends. We appreciate you.

SANDEN: So long, farewell, [NON-ENGLISH].

SINGERS: (SINGING) Oh, better than the rest. It's Smash Boom Best. It's Smash Boom Best.

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